AI Insights · Timothy · October 2024
Top 5 Slime Games on Android in Central America Q3 2024
Explore the performance of the top 5 slime games on Android in Central America during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the slime games category on Android in Central America saw notable performances from several apps, as reported by Sensor Tower. Here's a closer look at the top five applications in this niche.
My Talking Slimy: Cat Friends from Pixeland OU showed a promising upward trend in both downloads and revenue. Weekly downloads began at around 6.5K in early July, peaking at 11.9K in the week of September 9, before settling at around 8.1K by the end of September. Revenue followed a similar pattern, starting at approximately $1.1K and rising steadily to reach about $1.8K in mid-September. The app maintained a strong user base, with active users increasing from 27.4K to a peak of 35.2K, before slightly declining to 28.4K by quarter's end.
Bruno - My Super Slime Pet by Dramaton experienced fluctuating download numbers, starting at 44.6K and reaching a high of 67.8K in mid-August, before tapering to 40.6K by September's close. The app's revenue saw minor fluctuations, maintaining a modest range between $38 and $113. Despite these changes, active users remained relatively stable, beginning at 368K and concluding the quarter at approximately 437K.
Super Slime - Black Hole Game from Supercent, Inc. had a varied performance in downloads, with numbers ranging from 14.5K to a peak of 26.6K in late July, before declining to 7.1K by the end of September. Revenue was modest throughout the quarter, peaking at $31 in late September. Active users showed a slight decline from 141K to around 105K.
Super Slime Simulator: DIY Art, another offering from Dramaton, recorded consistent download numbers, starting at 6.1K and experiencing a slight decrease to 4.5K by the quarter's end. Revenue was minimal, with a notable peak at $31 in mid-September. Active users decreased from nearly 30K to 22.9K during this period.
Lastly, Virtual Slime by Cider Software LLC had limited data for Q3, with revenue reported only from mid-August to late August, peaking at $17.
For comprehensive insights into the performance of these apps and more, visit Sensor Tower.